// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include "myWindowHeader.h"

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <assert.h>
#include <cmath>
#include <utility>

#include <GL/glew.h>
#include <gl/gl.h>
#include <gl/glu.h>
#pragma comment (lib, "glew32.lib")
#pragma comment (lib, "opengl32.lib")
#pragma comment (lib, "glu32.lib")


// TODO: reference additional headers your program requires here
